186 lines
5.4 KiB
JavaScript
186 lines
5.4 KiB
JavaScript
"use strict";
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/** A specific team.
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* @enum {number}
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*/
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export const Team = Object.freeze({
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/** The "we" team, from the perspective of the score keeper. */
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We: 1,
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/** The "they" team, from the perspective of the score keeper. */
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They: 2,
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});
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/** A single round of watten.
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*
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* A game consists of multiple rounds, for each of which points can be won.
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* Rounds are mostly independet from each other. The only bleedover is how
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* often each team can raise the points available.
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*
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* This class is specifically meant to represent the current round, and is not
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* ideal for storing past results.
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*
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* This project is not concerned with creating an online version of the game,
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* the aim is to create a convenient score keeping system. Therefore this class
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* only implements the raising mechanics, and no actual game play.
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*/
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export class Round {
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/** The maximum the "we" team may raise to. */
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#weLimit = 11;
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/** The maximum the "they" team may raise to. */
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#theyLimit = 11;
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constructor(value, theyLimit) {
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if (value === undefined && theyLimit === undefined) {
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} else if (typeof value === "number" && typeof theyLimit === "number") {
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if (value < this.#points)
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throw new RangeError("`weLimit` must be larger than default points");
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if (theyLimit < this.#points)
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throw new RangeError("`theyLimit` must be larger than default points");
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this.#weLimit = value;
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this.#theyLimit = theyLimit;
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} else if (typeof value === "object" && theyLimit === undefined) {
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if (!("points" in value))
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throw new TypeError("missing points in deserialization object");
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if (typeof value.points !== "number")
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throw new TypeError("points in deserialization object must be number");
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this.#points = value.points;
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if (!("raisedLast" in value))
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throw new TypeError("missing raisedLast in deserialization object");
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if (value.raisedLast !== Team.We
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&& value.raisedLast !== Team.They
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&& value.raisedLast !== null)
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{
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throw new TypeError(
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"team raising last must be an actual team in deserialization object"
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);
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}
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this.#raisedLast = value.raisedLast;
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if (!("winner" in value))
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throw new TypeError("missing winner in deserialization object");
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if (value.winner !== Team.We
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&& value.winner !== Team.They
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&& value.winner !== null)
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{
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throw new TypeError(
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"winning team must be an actual team in deserialization object");
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}
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this.#winner = value.winner;
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if (!("weLimit" in value))
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throw new TypeError("missing weLimit in deserialization object");
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if (typeof value.weLimit !== "number")
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throw new TypeError(
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"weLimit in deserialization object must be a number");
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this.#weLimit = value.weLimit;
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if (!("theyLimit" in value))
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throw new TypeError("missing theyLimit in deserialization object");
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if (typeof value.theyLimit !== "number")
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throw new TypeError(
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"theyLimit in deserialization object must be a number");
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this.#theyLimit = value.theyLimit;
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} else {
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throw new TypeError("unknown form for Round constructor");
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}
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}
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/** How many points the game is worth. */
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#points = 2;
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/** Get how many points the current game is worth. */
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get points() {
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return this.#points;
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}
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/** Which team raised last.
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* @type {?Team}
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*/
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#raisedLast = null;
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/** Who won the round.
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* @type {?Team}
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*/
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#winner = null;
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/** Get the winner of the round.
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*
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* @returns {?Team} The winning team, or `null` if the round is not yet
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* decided.
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*/
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get winner() {
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return this.#winner;
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}
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/** Check whether the round has been decided. */
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get decided() {
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return this.#winner !== null;
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}
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/** A team has won the round.
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*
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* @param {Team} team The team that won the round.
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*/
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won(team) {
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if (team !== Team.We && team !== Team.They)
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throw new TypeError("only actual teams can win");
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if (this.decided)
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throw new Error("decided round cannot be won again");
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this.#winner = team;
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}
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/** Check whether a team can raise.
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*
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* Note that this only checks if the team can raise. It does not check
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* whether the team may raise.
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*
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* @param {Team} team The team to check for.
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* @returns {boolean} Whether the team can raise.
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*/
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canRaise(team) {
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if (team !== Team.We && team !== Team.They)
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throw new TypeError("only actual teams can raise");
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return !this.decided && this.#raisedLast !== team;
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}
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/** A team raises the points.
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*
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* Does nothing if the team cannot raise. Ends the round if a team raises
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* that may not do so. Raises the points otherwise.
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*
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* @param {Team} team The team that wishes to raise.
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*/
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raise(team) {
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if (team !== Team.We && team !== Team.They)
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throw new TypeError("only actual teams can raise");
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if (!this.canRaise(team)) return;
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if (team === Team.We && this.points >= this.#weLimit) {
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this.#winner = Team.They;
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return;
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}
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if (team === Team.They && this.points >= this.#theyLimit) {
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this.#winner = Team.We;
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return;
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}
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this.#raisedLast = team;
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this.#points += 1;
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}
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/** Export needed data for JSON serialization. */
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toJSON() {
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return {
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points: this.#points,
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raisedLast: this.#raisedLast,
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winner: this.#winner,
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weLimit: this.#weLimit,
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theyLimit: this.#theyLimit,
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};
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}
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}
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