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watterblock/models/session.test.js

470 lines
15 KiB
JavaScript

"use strict";
import { Round, Team } from "./round.js";
import Game from "./game.js";
import Session from "./session.js";
export default function() {
QUnit.module("session", function() {
QUnit.test("initial state", function(assert) {
let session = new Session();
assert.strictEqual(session.goal, 11, "initial goal");
assert.strictEqual(session.games.length, 0, "no finished games");
assert.strictEqual(session.currentGame, null, "no game in progress");
assert.deepEqual(
session.result,
{ ourPoints: 0, theirPoints: 0 },
"initially no points");
assert.strictEqual(session.ourTeam, "", "our team name");
assert.strictEqual(session.theirTeam, "", "their team name");
});
QUnit.test("invalid constructor", function(assert) {
assert.throws(
function() {new Session("nope", "absolutely", "not"); },
new TypeError("unknown form of Session constructor"));
});
QUnit.test("set goal", function(assert) {
let session = new Session();
assert.strictEqual(session.goal, 11, "initial goal");
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.goal = 3;
assert.strictEqual(session.goal, 3, "changed goal");
assert.throws(
function() { session.goal = "0"; },
new TypeError("goal must be a number"),
"string goal");
assert.throws(
function() { session.goal = 0.5; },
new RangeError("goal must be integer >= 1"),
"float goal");
assert.throws(
function() { session.goal = 0; },
new RangeError("goal must be integer >= 1"),
"small goal");
assert.verifySteps(["event"], "event happened once");
});
QUnit.test("start game", function(assert) {
let session = new Session();
session.anotherGame();
assert.notStrictEqual(session.currentGame, null, "game in progress");
});
QUnit.test("single game finished", function(assert) {
let session = new Session();
session.anotherGame();
session.currentGame.currentRound.winner = Team.We;
for (let i = 0; i < session.goal; i += 2)
session.currentGame.currentRound.winner = Team.They;
assert.strictEqual(session.games.length, 1, "single game");
assert.deepEqual(
session.games[0].result,
{
winner: Team.They,
points: 1,
ourPoints: 2,
theirPoints: 12,
});
assert.strictEqual(session.currentGame, null, "no game in progress");
assert.deepEqual(
session.result,
{ ourPoints: 1, theirPoints: 0 },
"one point for losing team");
});
QUnit.test("two games finished", function(assert) {
let session = new Session();
session.anotherGame();
session.currentGame.currentRound.winner = Team.We;
for (let i = 0; i < session.goal; i += 2)
session.currentGame.currentRound.winner = Team.They;
session.anotherGame();
for (let i = 0; i < session.goal; i += 2)
session.currentGame.currentRound.winner = Team.We;
assert.strictEqual(session.games.length, 2, "two games")
assert.deepEqual(
session.games[1].result,
{
winner: Team.We,
points: 2,
ourPoints: 12,
theirPoints: 0,
});
assert.strictEqual(session.currentGame, null, "no game in progress");
assert.deepEqual(
session.result,
{ ourPoints: 1, theirPoints: 2 },
"one point for losing team");
});
QUnit.test("new game doesn't overwrite existing", function(assert) {
let session = new Session();
session.anotherGame();
session.currentGame.currentRound.winner = Team.We;
assert.notStrictEqual(session.currentGame, null, "ongoing game");
session.anotherGame();
assert.deepEqual(
session.currentGame.result,
{
winner: null,
points: 0,
ourPoints: 2,
theirPoints: 0,
},
"initial game still current");
});
QUnit.test("game addition triggers change event", function(assert) {
let session = new Session();
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.anotherGame();
assert.verifySteps(["event"], "event was triggered");
});
QUnit.test("game change triggers change event", function(assert) {
let session = new Session();
session.anotherGame();
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.currentGame.currentRound.raise(Team.They);
assert.verifySteps(["event"], "event was triggered");
});
QUnit.test("setting ID", function(assert){
let session = new Session();
assert.strictEqual(session.id, null, "initially no id");
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.id = 18;
assert.strictEqual(session.id, 18, "correct id");
assert.verifySteps(["event"], "event happened");
});
QUnit.test("setting our team", function(assert){
let session = new Session();
assert.strictEqual(session.ourTeam, "", "initially no ourTeam");
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.ourTeam = "This is us!";
assert.strictEqual(session.ourTeam, "This is us!", "correct ourTeam");
assert.verifySteps(["event"], "event happened");
});
QUnit.test("setting their team", function(assert){
let session = new Session();
assert.strictEqual(session.theirTeam, "", "initially no theirTeam");
session.addEventListener(Session.EVENT_CHANGE, function() {
assert.step("event");
});
session.theirTeam = "This is them!";
assert.strictEqual(
session.theirTeam, "This is them!", "correct theirTeam");
assert.verifySteps(["event"], "event happened");
});
QUnit.test("toStruct - new session", function(assert) {
let session = new Session();
let struct = session.toStruct();
let expected = {
goal: 11,
ourTeam: "",
theirTeam: "",
games: [],
currentGame: null,
};
assert.deepEqual(struct, expected, "successfull structurizing");
});
QUnit.test("toStruct - finished & unfinished game", function(assert) {
let session = new Session();
session.goal = 3;
session.anotherGame();
session.currentGame.currentRound.raise(Team.We);
session.currentGame.currentRound.winner = Team.They;
session.anotherGame();
session.currentGame.currentRound.winner = Team.We;
session.id = 15;
session.ourTeam = "This is us!";
session.theirTeam = "This is them!";
let struct = session.toStruct();
let finished = new Game(3);
finished.currentRound.raise(Team.We);
finished.currentRound.winner = Team.They;
let unfinished = new Game(3);
unfinished.currentRound.winner = Team.We;
let expected = {
id: 15,
goal: 3,
ourTeam: "This is us!",
theirTeam: "This is them!",
games: [ finished.toStruct() ],
currentGame: unfinished.toStruct()
};
assert.deepEqual(struct, expected, "successfull structurizing");
});
QUnit.test("fromStruct - current", function(assert) {
let orig = new Session();
orig.goal = 3;
orig.ourTeam = "This is us!";
orig.theirTeam = "This is them!";
let copy = new Session(orig.toStruct());
assert.strictEqual(copy.id, orig.id, "IDs match");
assert.strictEqual(copy.id, null, "copy ID is null");
assert.strictEqual(copy.goal, orig.goal, "goals match");
assert.strictEqual(copy.ourTeam, orig.ourTeam, "our teams match");
assert.strictEqual(copy.theirTeam, orig.theirTeam, "their teams match");
assert.strictEqual(
copy.games.length, orig.games.length, "amount of past games");
assert.strictEqual(
copy.currentGame, orig.currentGame, "no current games");
assert.deepEqual(copy.result, orig.result, "results match");
orig.anotherGame();
orig.id = 15;
orig.currentGame.currentRound.raise(Team.They);
orig.currentGame.currentRound.winner = Team.We;
orig.anotherGame();
orig.currentGame.currentRound.winner = Team.They;
copy = new Session(orig.toStruct());
assert.strictEqual(copy.id, orig.id, "IDs match");
assert.strictEqual(copy.id, 15, "copy ID is correct");
assert.strictEqual(copy.games.length, 1, "single past game");
assert.strictEqual(
copy.games.length, orig.games.length, "amount of past games");
assert.deepEqual(
copy.games[0].toStruct(), orig.games[0].toStruct(), "past game");
assert.deepEqual(
copy.currentGame.toStruct(),
orig.currentGame.toStruct(),
"current game");
assert.deepEqual(copy.result, orig.result, "results match");
});
QUnit.test("fromStruct - invalid", function(assert) {
let struct = {};
function doIt(message, error) {
assert.throws(function() { new Session(struct); }, error, message);
}
let unfinished = new Game(3);
unfinished.currentRound.winner = Team.We;
let finished = new Game(3);
finished.currentRound.raise(Team.We);
finished.currentRound.winner = Team.They;
struct.id = "nope";
doIt(
"string id",
new TypeError("if struct contains id, then it must be a number"));
struct.id = 1.1;
doIt(
"float id",
new RangeError("if struct contains id, then it must be an integer"));
struct.id = undefined;
doIt(
"undefined id",
new TypeError("if struct contains id, then it must be a number"));
delete struct.id;
doIt("no goal", new TypeError("struct must contain goal as number"));
struct.goal = "3";
doIt("string goal", new TypeError("struct must contain goal as number"));
struct.goal = Math.PI;
doIt(
"non-int goal",
new RangeError("struct must contain goal >= 1 as integer"));
struct.goal = 0;
doIt(
"small goal",
new RangeError("struct must contain goal >= 1 as integer"));
struct.goal = 3;
doIt(
"no ourTeam", new TypeError("struct must contain ourTeam as string"));
struct.ourTeam = 5;
doIt(
"number ourTeam",
new TypeError("struct must contain ourTeam as string"));
struct.ourTeam = "";
doIt(
"no theirTeam",
new TypeError("struct must contain theirTeam as string"));
struct.theirTeam = 6;
doIt(
"number theirTeam",
new TypeError("struct must contain theirTeam as string"));
struct.theirTeam = "";
doIt("no games", new TypeError("struct must contain games"));
struct.games = "nope";
doIt(
"string games", new TypeError("struct must contain games as array"));
struct.games = ["nope", "again"];
doIt(
"string array games",
new TypeError("unknown form of Game constructor"));
struct.games = [unfinished.toStruct()];
doIt(
"unfinished game in games", new Error("past games must be finished"));
struct.games = [finished.toStruct()];
doIt(
"no currentGame",
new TypeError("struct must contain currentGame as object"));
struct.currentGame = "nope";
doIt(
"string currentGame",
new TypeError("struct must contain currentGame as object"));
struct.currentGame = finished.toStruct();
doIt(
"finished currentGame",
new Error("currentGame in struct must not be finished"));
struct.currentGame = unfinished.toStruct();
new Session(struct);
struct.games = [];
struct.currentGame = null;
new Session(struct);
});
// Data Import Tests
// =================
//
// The tests named "fromStruct - vXX - XXXXX" are there to ensure that
// future versions of the `Session` class still can correctly read in the
// structural data exported by earlier versions. This is needed to ensure
// that the data remains usable.
//
// These tests work by importing an old structural object, and then
// exporting a new one. The new one should match with how the current
// implementation would represent the same state.
//
// Therefore you should not modify the `struct` variables. Instead adjust
// the `expected` variable, to make sure the reexported data matches what
// is now correct.
QUnit.test("fromStruct - v1 - new session", function(assert) {
let struct = {
goal: 3,
ourTeam: "",
theirTeam: "",
games: [],
currentGame: null,
};
let session = new Session(struct);
let expected = {
goal: 3,
ourTeam: "",
theirTeam: "",
games: [],
currentGame: null,
};
assert.deepEqual(session.toStruct(), expected, "reexport matches");
});
QUnit.test("fromStruct - v1 - finished & unfinished", function(assert) {
let finished = new Game(3);
finished.currentRound.raise(Team.We);
finished.currentRound.winner = Team.They;
let unfinished = new Game(3);
unfinished.currentRound.winner = Team.We;
let struct = {
goal: 3,
ourTeam: "This is us!",
theirTeam: "This is them!",
games: [ finished.toStruct() ],
currentGame: unfinished.toStruct(),
};
let session = new Session(struct);
let expected = {
goal: 3,
ourTeam: "This is us!",
theirTeam: "This is them!",
games: [ finished.toStruct() ],
currentGame: unfinished.toStruct(),
};
assert.deepEqual(session.toStruct(), expected, "reexport matches");
});
QUnit.test("fromStruct - v2 - new session", function(assert) {
let struct = {
id: 23,
goal: 3,
ourTeam: "",
theirTeam: "",
games: [],
currentGame: null,
};
let session = new Session(struct);
let expected = {
id: 23,
goal: 3,
ourTeam: "",
theirTeam: "",
games: [],
currentGame: null,
};
assert.deepEqual(session.toStruct(), expected, "reexport matches");
});
QUnit.test("fromStruct - v2 - finished & unfinished", function(assert) {
let finished = new Game(3);
finished.currentRound.raise(Team.We);
finished.currentRound.winner = Team.They;
let unfinished = new Game(3);
unfinished.currentRound.winner = Team.We;
let struct = {
id: 17,
goal: 3,
ourTeam: "This is us!",
theirTeam: "This is them!",
games: [ finished.toStruct() ],
currentGame: unfinished.toStruct(),
};
let session = new Session(struct);
let expected = {
id: 17,
goal: 3,
ourTeam: "This is us!",
theirTeam: "This is them!",
games: [ finished.toStruct() ],
currentGame: unfinished.toStruct(),
};
assert.deepEqual(session.toStruct(), expected, "reexport matches");
});
});
}