"use strict"; import { Team } from "/models/round.js"; import Game from "/models/game.js"; import Session from "/models/session.js"; export default function() { QUnit.module("session", function() { QUnit.test("initial state", function(assert) { let session = new Session(); assert.strictEqual(session.goal, 11, "initial goal"); assert.strictEqual(session.games.length, 0, "no finished games"); assert.strictEqual(session.currentGame, null, "no game in progress"); assert.deepEqual( session.result, { ourPoints: 0, theirPoints: 0 }, "initially no points"); assert.strictEqual(session.ourTeam, "", "our team name"); assert.strictEqual(session.theirTeam, "", "their team name"); }); QUnit.test("invalid constructor", function(assert) { assert.throws( function() {new Session("nope", "absolutely", "not"); }, new TypeError("unknown form of Session constructor")); }); QUnit.test("set goal", function(assert) { let session = new Session(); assert.strictEqual(session.goal, 11, "initial goal"); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.goal = 3; assert.strictEqual(session.goal, 3, "changed goal"); assert.throws( function() { session.goal = "0"; }, new TypeError("goal must be a number"), "string goal"); assert.throws( function() { session.goal = 0.5; }, new RangeError("goal must be integer >= 1"), "float goal"); assert.throws( function() { session.goal = 0; }, new RangeError("goal must be integer >= 1"), "small goal"); assert.verifySteps(["event"], "event happened once"); }); QUnit.test("start game", function(assert) { let session = new Session(); session.anotherGame(); assert.notStrictEqual(session.currentGame, null, "game in progress"); }); QUnit.test("single game finished", function(assert) { let session = new Session(); session.anotherGame(); session.currentGame.currentRound.winner = Team.We; for (let i = 0; i < session.goal; i += 2) session.currentGame.currentRound.winner = Team.They; assert.strictEqual(session.games.length, 1, "single game"); assert.deepEqual( session.games[0].result, { winner: Team.They, points: 1, ourPoints: 2, theirPoints: 12, }); assert.strictEqual(session.currentGame, null, "no game in progress"); assert.deepEqual( session.result, { ourPoints: 1, theirPoints: 0 }, "one point for losing team"); }); QUnit.test("two games finished", function(assert) { let session = new Session(); session.anotherGame(); session.currentGame.currentRound.winner = Team.We; for (let i = 0; i < session.goal; i += 2) session.currentGame.currentRound.winner = Team.They; session.anotherGame(); for (let i = 0; i < session.goal; i += 2) session.currentGame.currentRound.winner = Team.We; assert.strictEqual(session.games.length, 2, "two games") assert.deepEqual( session.games[1].result, { winner: Team.We, points: 2, ourPoints: 12, theirPoints: 0, }); assert.strictEqual(session.currentGame, null, "no game in progress"); assert.deepEqual( session.result, { ourPoints: 1, theirPoints: 2 }, "one point for losing team"); }); QUnit.test("new game doesn't overwrite existing", function(assert) { let session = new Session(); session.anotherGame(); session.currentGame.currentRound.winner = Team.We; assert.notStrictEqual(session.currentGame, null, "ongoing game"); session.anotherGame(); assert.deepEqual( session.currentGame.result, { winner: null, points: 0, ourPoints: 2, theirPoints: 0, }, "initial game still current"); }); QUnit.test("game addition triggers change event", function(assert) { let session = new Session(); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.anotherGame(); assert.verifySteps(["event"], "event was triggered"); }); QUnit.test("game change triggers change event", function(assert) { let session = new Session(); session.anotherGame(); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.currentGame.currentRound.raise(Team.They); assert.verifySteps(["event"], "event was triggered"); }); QUnit.test("setting ID", function(assert){ let session = new Session(); assert.strictEqual(session.id, null, "initially no id"); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.id = 18; assert.strictEqual(session.id, 18, "correct id"); assert.verifySteps(["event"], "event happened"); }); QUnit.test("setting our team", function(assert){ let session = new Session(); assert.strictEqual(session.ourTeam, "", "initially no ourTeam"); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.ourTeam = "This is us!"; assert.strictEqual(session.ourTeam, "This is us!", "correct ourTeam"); assert.verifySteps(["event"], "event happened"); }); QUnit.test("setting their team", function(assert){ let session = new Session(); assert.strictEqual(session.theirTeam, "", "initially no theirTeam"); session.addEventListener(Session.EVENT_CHANGE, function() { assert.step("event"); }); session.theirTeam = "This is them!"; assert.strictEqual( session.theirTeam, "This is them!", "correct theirTeam"); assert.verifySteps(["event"], "event happened"); }); QUnit.test("toStruct - new session", function(assert) { let session = new Session(); let struct = session.toStruct(); let expected = { goal: 11, ourTeam: "", theirTeam: "", games: [], currentGame: null, }; assert.deepEqual(struct, expected, "successfull structurizing"); }); QUnit.test("toStruct - finished & unfinished game", function(assert) { let session = new Session(); session.goal = 3; session.anotherGame(); session.currentGame.currentRound.raise(Team.We); session.currentGame.currentRound.winner = Team.They; session.anotherGame(); session.currentGame.currentRound.winner = Team.We; session.id = 15; session.ourTeam = "This is us!"; session.theirTeam = "This is them!"; let struct = session.toStruct(); let finished = new Game(3); finished.currentRound.raise(Team.We); finished.currentRound.winner = Team.They; let unfinished = new Game(3); unfinished.currentRound.winner = Team.We; let expected = { id: 15, goal: 3, ourTeam: "This is us!", theirTeam: "This is them!", games: [ finished.toStruct() ], currentGame: unfinished.toStruct() }; assert.deepEqual(struct, expected, "successfull structurizing"); }); QUnit.test("fromStruct - current", function(assert) { let orig = new Session(); orig.goal = 3; orig.ourTeam = "This is us!"; orig.theirTeam = "This is them!"; let copy = new Session(orig.toStruct()); assert.strictEqual(copy.id, orig.id, "IDs match"); assert.strictEqual(copy.id, null, "copy ID is null"); assert.strictEqual(copy.goal, orig.goal, "goals match"); assert.strictEqual(copy.ourTeam, orig.ourTeam, "our teams match"); assert.strictEqual(copy.theirTeam, orig.theirTeam, "their teams match"); assert.strictEqual( copy.games.length, orig.games.length, "amount of past games"); assert.strictEqual( copy.currentGame, orig.currentGame, "no current games"); assert.deepEqual(copy.result, orig.result, "results match"); orig.anotherGame(); orig.id = 15; orig.currentGame.currentRound.raise(Team.They); orig.currentGame.currentRound.winner = Team.We; orig.anotherGame(); orig.currentGame.currentRound.winner = Team.They; copy = new Session(orig.toStruct()); assert.strictEqual(copy.id, orig.id, "IDs match"); assert.strictEqual(copy.id, 15, "copy ID is correct"); assert.strictEqual(copy.games.length, 1, "single past game"); assert.strictEqual( copy.games.length, orig.games.length, "amount of past games"); assert.deepEqual( copy.games[0].toStruct(), orig.games[0].toStruct(), "past game"); assert.deepEqual( copy.currentGame.toStruct(), orig.currentGame.toStruct(), "current game"); assert.deepEqual(copy.result, orig.result, "results match"); }); QUnit.test("fromStruct - invalid", function(assert) { let struct = {}; function doIt(message, error) { assert.throws(function() { new Session(struct); }, error, message); } let unfinished = new Game(3); unfinished.currentRound.winner = Team.We; let finished = new Game(3); finished.currentRound.raise(Team.We); finished.currentRound.winner = Team.They; struct.id = "nope"; doIt( "string id", new TypeError("if struct contains id, then it must be a number")); struct.id = 1.1; doIt( "float id", new RangeError("if struct contains id, then it must be an integer")); struct.id = undefined; doIt( "undefined id", new TypeError("if struct contains id, then it must be a number")); delete struct.id; doIt("no goal", new TypeError("struct must contain goal as number")); struct.goal = "3"; doIt("string goal", new TypeError("struct must contain goal as number")); struct.goal = Math.PI; doIt( "non-int goal", new RangeError("struct must contain goal >= 1 as integer")); struct.goal = 0; doIt( "small goal", new RangeError("struct must contain goal >= 1 as integer")); struct.goal = 3; doIt( "no ourTeam", new TypeError("struct must contain ourTeam as string")); struct.ourTeam = 5; doIt( "number ourTeam", new TypeError("struct must contain ourTeam as string")); struct.ourTeam = ""; doIt( "no theirTeam", new TypeError("struct must contain theirTeam as string")); struct.theirTeam = 6; doIt( "number theirTeam", new TypeError("struct must contain theirTeam as string")); struct.theirTeam = ""; doIt("no games", new TypeError("struct must contain games")); struct.games = "nope"; doIt( "string games", new TypeError("struct must contain games as array")); struct.games = ["nope", "again"]; doIt( "string array games", new TypeError("unknown form of Game constructor")); struct.games = [unfinished.toStruct()]; doIt( "unfinished game in games", new Error("past games must be finished")); struct.games = [finished.toStruct()]; doIt( "no currentGame", new TypeError("struct must contain currentGame as object")); struct.currentGame = "nope"; doIt( "string currentGame", new TypeError("struct must contain currentGame as object")); struct.currentGame = finished.toStruct(); doIt( "finished currentGame", new Error("currentGame in struct must not be finished")); struct.currentGame = unfinished.toStruct(); new Session(struct); struct.games = []; struct.currentGame = null; new Session(struct); }); // Data Import Tests // ================= // // The tests named "fromStruct - vXX - XXXXX" are there to ensure that // future versions of the `Session` class still can correctly read in the // structural data exported by earlier versions. This is needed to ensure // that the data remains usable. // // These tests work by importing an old structural object, and then // exporting a new one. The new one should match with how the current // implementation would represent the same state. // // Therefore you should not modify the `struct` variables. Instead adjust // the `expected` variable, to make sure the reexported data matches what // is now correct. QUnit.test("fromStruct - v1 - new session", function(assert) { let struct = { goal: 3, ourTeam: "", theirTeam: "", games: [], currentGame: null, }; let session = new Session(struct); let expected = { goal: 3, ourTeam: "", theirTeam: "", games: [], currentGame: null, }; assert.deepEqual(session.toStruct(), expected, "reexport matches"); }); QUnit.test("fromStruct - v1 - finished & unfinished", function(assert) { let finished = new Game(3); finished.currentRound.raise(Team.We); finished.currentRound.winner = Team.They; let unfinished = new Game(3); unfinished.currentRound.winner = Team.We; let struct = { goal: 3, ourTeam: "This is us!", theirTeam: "This is them!", games: [ finished.toStruct() ], currentGame: unfinished.toStruct(), }; let session = new Session(struct); let expected = { goal: 3, ourTeam: "This is us!", theirTeam: "This is them!", games: [ finished.toStruct() ], currentGame: unfinished.toStruct(), }; assert.deepEqual(session.toStruct(), expected, "reexport matches"); }); QUnit.test("fromStruct - v2 - new session", function(assert) { let struct = { id: 23, goal: 3, ourTeam: "", theirTeam: "", games: [], currentGame: null, }; let session = new Session(struct); let expected = { id: 23, goal: 3, ourTeam: "", theirTeam: "", games: [], currentGame: null, }; assert.deepEqual(session.toStruct(), expected, "reexport matches"); }); QUnit.test("fromStruct - v2 - finished & unfinished", function(assert) { let finished = new Game(3); finished.currentRound.raise(Team.We); finished.currentRound.winner = Team.They; let unfinished = new Game(3); unfinished.currentRound.winner = Team.We; let struct = { id: 17, goal: 3, ourTeam: "This is us!", theirTeam: "This is them!", games: [ finished.toStruct() ], currentGame: unfinished.toStruct(), }; let session = new Session(struct); let expected = { id: 17, goal: 3, ourTeam: "This is us!", theirTeam: "This is them!", games: [ finished.toStruct() ], currentGame: unfinished.toStruct(), }; assert.deepEqual(session.toStruct(), expected, "reexport matches"); }); }); }