"use strict"; import { Round, Team } from "./round.js"; QUnit.module("models", function() { QUnit.module("round", function() { QUnit.test("setup", function(assert) { let round = new Round(); assert.strictEqual(round.points, 2, "initial points"); assert.strictEqual(round.winner, null, "no initial winner"); assert.false(round.decided, "initially undecided"); assert.true(round.canRaise(Team.We), "we initially can raise"); assert.true(round.canRaise(Team.They), "they initially can raise"); }); QUnit.test("immediate victory", function(assert) { let round = new Round(); round.won(Team.We); assert.strictEqual(round.points, 2, "initial points"); assert.true(round.decided, "there is a winner"); assert.strictEqual(round.winner, Team.We, "correct winner"); assert.false(round.canRaise(Team.We), "cannot raise finished game"); assert.false(round.canRaise(Team.They), "cannot raise finished game"); }); QUnit.test("multiple victories", function(assert) { let round = new Round(); round.won(Team.They); assert.throws(function() { round.won(Team.We); }, "victory cannot be stolen"); }); QUnit.test("single raise", function(assert) { let round = new Round(); round.raise(Team.We); assert.strictEqual(round.points, 3, "raised points"); assert.false(round.canRaise(Team.We), "raising team cannot raise"); assert.true(round.canRaise(Team.They), "other team can raise"); }); QUnit.test("double raise", function(assert) { let round = new Round(); round.raise(Team.We); round.raise(Team.They); assert.strictEqual(round.points, 4, "raised points"); assert.true(round.canRaise(Team.We), "first raiser can raise"); assert.false(round.canRaise(Team.They), "second raiser cannot raise"); }); QUnit.test("raise to eleven and above", function(assert) { let round = new Round(); round.raise(Team.We); // 3 round.raise(Team.They); // 4 round.raise(Team.We); // 5 round.raise(Team.They); // 6 round.raise(Team.We); // 7 round.raise(Team.They); // 8 round.raise(Team.We); // 9 round.raise(Team.They); // 10 assert.strictEqual(round.points, 10, "points before limit are reached"); assert.false(round.decided, "round is not decided before limit"); round.raise(Team.We); // 11 assert.strictEqual(round.points, 11, "points limit is reached"); assert.false(round.decided, "round is not decidid at limit"); round.raise(Team.They); // 12 assert.strictEqual(round.points, 11, "no invalid raise"); assert.true(round.decided, "round is decided"); assert.strictEqual(round.winner, Team.We, "we team won"); assert.false(round.canRaise(Team.We), "winner cannot raise"); assert.false(round.canRaise(Team.They), "looser cannot raise"); }); QUnit.test("raise to lower limit and above", function(assert) { let round = new Round(3, 4); round.raise(Team.We); // 3 assert.strictEqual(round.points, 3, "our points limit is reached"); assert.false(round.decided, "round is not decidid at our limit"); round.raise(Team.They); // 4 assert.strictEqual(round.points, 4, "their points limit is reached"); assert.false(round.decided, "round is not decidid at their limit"); round.raise(Team.We); // 5 assert.strictEqual(round.points, 4, "no invalid raise"); assert.true(round.decided, "round is decided"); assert.strictEqual(round.winner, Team.They, "they team won"); assert.false(round.canRaise(Team.We), "looser cannot raise"); assert.false(round.canRaise(Team.They), "winner cannot raise"); }); }); });