1
0
Commit Graph

5 Commits

Author SHA1 Message Date
85b9c2459c
switch from JSON to structural cloning
There are two reasons for this:

1. I've reconsidered my original plan to store the past games in
   localStorage, because that would make it difficult to display them in
   historical order, and would necessitate more complex logic for
   updating and removing sessions.

2. I've been unhappy with how I did the testing of the serialization and
   deserialization logic. So I redid it, and now I'm satisfied with it.

I've noticed that the testing methodology for the invalid fromStruct
method tests is not fully sound. If a check is accidentally removed that
test would not detect that, as long as it is not the very last. That is
because then the next error triggers. Therefore that will need to be
revisited.
2026-02-12 01:01:03 +01:00
df588af0c6
make winner setable by setter 2026-02-09 00:34:25 +01:00
369b279470
make victory trigger an event 2026-02-09 00:28:15 +01:00
c57b5c2ac0
implement JSON for round model 2026-02-08 23:56:34 +01:00
41823cd8ad
implement model for rounds 2026-02-08 23:00:05 +01:00