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Commit Graph

4 Commits

Author SHA1 Message Date
85b9c2459c
switch from JSON to structural cloning
There are two reasons for this:

1. I've reconsidered my original plan to store the past games in
   localStorage, because that would make it difficult to display them in
   historical order, and would necessitate more complex logic for
   updating and removing sessions.

2. I've been unhappy with how I did the testing of the serialization and
   deserialization logic. So I redid it, and now I'm satisfied with it.

I've noticed that the testing methodology for the invalid fromStruct
method tests is not fully sound. If a check is accidentally removed that
test would not detect that, as long as it is not the very last. That is
because then the next error triggers. Therefore that will need to be
revisited.
2026-02-12 01:01:03 +01:00
82082ef84e
reorganize unit tests 2026-02-11 21:10:50 +01:00
7aeba40043
stop creating games on session creation
This is necessary to allow users to create new sessions with different
game point goals, and have that goal be in effect for the very first
game.
2026-02-09 23:20:41 +01:00
220a9b40e4
implement model for sessions of multiple games 2026-02-09 23:16:23 +01:00